Bar waves
A wave of colored light sliced into glowing bars rolls along the floor; bars near the pointer stay sharp and the rest melt out of focus.
- element
- bars
- waves
- light
- focus
- shader
- since 0.2
Background Studio: tune it below, then copy the code
Your system asks for reduced motion: the demo shows its final state and nothing moves.
Live demo
Bar waves example
Code
It follows the controls above: change an option and the code changes with it.
<script src="https://search.axi0.io/axi0/motion/motion.js" defer></script>
<axi0-bar-waves cover></axi0-bar-waves>
import { BarWaves } from "./motion/react/BarWaves";
<BarWaves />
<script setup lang="ts">
import BarWaves from "./motion/vue/BarWaves.vue";
</script>
<template>
<BarWaves />
</template>
const fx = document.createElement("axi0-bar-waves");
document.querySelector("#hero").append(fx);
The wrappers: BarWaves.tsx (React, TypeScript) and BarWaves.vue (Vue). Both render the same attributes as the HTML; the loader does the rest.
Options
| Attribute | Default | What it does |
|---|---|---|
bars | 44 | How many bars fit across |
depth | 1 | How quickly bars fall out of focus away from the pointer |
colors | auto | Colors, comma separated (empty: the palette for the page's theme) |
background | auto | Background color (empty: the theme's) |
speed | 1 | How fast it moves |
theme | auto | Light or dark palette (auto: from the page behind it) |
cover | false | Fill the nearest positioned parent, behind its content |
Accessibility
Decorative: the canvas is aria-hidden and takes no focus; with cover it ignores the pointer, so the content above it stays clickable and readable. With no pointer the focus wanders on its own, so touch and keyboard users see the same scene. Drawn by the shared WebGL runner below device resolution (never more than one pixel per CSS pixel, device pixel ratio capped at 2); it starts when it comes within 300 px of the screen, the frame loop stops off screen and in hidden tabs, and reduced motion draws one still frame with no movement. Without WebGL it shows a still gradient in its own colors.
Size
bar-waves.js is 0.8 KB gzip, with gl.js 2.1 KB and backgrounds-kit.js 3.4 KB it needs. A page loads the loader (2.9 KB) and core.js (1.4 KB) once, whatever it uses.