axi0motion

Bar waves

A wave of colored light sliced into glowing bars rolls along the floor; bars near the pointer stay sharp and the rest melt out of focus.

  • element
  • bars
  • waves
  • light
  • focus
  • shader
  • since 0.2

Background Studio: tune it below, then copy the code

Your system asks for reduced motion: the demo shows its final state and nothing moves.

Live demo

Bar waves example

Controls

44
1
1

Code

It follows the controls above: change an option and the code changes with it.

<script src="https://search.axi0.io/axi0/motion/motion.js" defer></script>

<axi0-bar-waves cover></axi0-bar-waves>

The wrappers: BarWaves.tsx (React, TypeScript) and BarWaves.vue (Vue). Both render the same attributes as the HTML; the loader does the rest.

Options

AttributeDefaultWhat it does
bars44How many bars fit across
depth1How quickly bars fall out of focus away from the pointer
colorsautoColors, comma separated (empty: the palette for the page's theme)
backgroundautoBackground color (empty: the theme's)
speed1How fast it moves
themeautoLight or dark palette (auto: from the page behind it)
coverfalseFill the nearest positioned parent, behind its content

Accessibility

Decorative: the canvas is aria-hidden and takes no focus; with cover it ignores the pointer, so the content above it stays clickable and readable. With no pointer the focus wanders on its own, so touch and keyboard users see the same scene. Drawn by the shared WebGL runner below device resolution (never more than one pixel per CSS pixel, device pixel ratio capped at 2); it starts when it comes within 300 px of the screen, the frame loop stops off screen and in hidden tabs, and reduced motion draws one still frame with no movement. Without WebGL it shows a still gradient in its own colors.

Size

bar-waves.js is 0.8 KB gzip, with gl.js 2.1 KB and backgrounds-kit.js 3.4 KB it needs. A page loads the loader (2.9 KB) and core.js (1.4 KB) once, whatever it uses.