axi0motion

Dither cloud

Soft drifting clouds drawn in ordered-dither pixels, violet to pale lilac as they thicken, that glow up under the pointer and ripple outward on click.

  • element
  • pixels
  • dither
  • clouds
  • pointer
  • shader
  • since 0.2

Background Studio: tune it below, then copy the code

Your system asks for reduced motion: the demo shows its final state and nothing moves.

Live demo

Dither cloud example

Controls

3 px
1
1

Code

It follows the controls above: change an option and the code changes with it.

<script src="https://search.axi0.io/axi0/motion/motion.js" defer></script>

<axi0-dither-cloud cover></axi0-dither-cloud>

The wrappers: DitherCloud.tsx (React, TypeScript) and DitherCloud.vue (Vue). Both render the same attributes as the HTML; the loader does the rest.

Options

AttributeDefaultWhat it does
pixel3Pixel size
shapesquarePixel shape
scale1Cloud size
colorsautoColors, comma separated (empty: the palette for the page's theme)
backgroundautoBackground color (empty: the theme's)
speed1How fast it moves
themeautoLight or dark palette (auto: from the page behind it)
coverfalseFill the nearest positioned parent, behind its content

Accessibility

Decorative: the canvas is aria-hidden and takes no focus; with cover it ignores the pointer, so the content above it stays clickable and readable. With no pointer the glow wanders on its own, so touch and keyboard users see the same scene; a tap ripples like a click. Drawn by the shared WebGL runner below device resolution (never more than one pixel per CSS pixel, device pixel ratio capped at 2); it starts when it comes within 300 px of the screen, the frame loop stops off screen and in hidden tabs, and reduced motion draws one still frame with no movement. Without WebGL it shows a still gradient in its own colors.

Size

dither-cloud.js is 0.8 KB gzip, with gl.js 2.1 KB and backgrounds-kit.js 3.4 KB it needs. A page loads the loader (2.9 KB) and core.js (1.4 KB) once, whatever it uses.