axi0motion

Ember eye

A fiery eye with a living iris, a slit pupil that watches the pointer and flames licking outward.

  • element
  • shader
  • pointer
  • fire
  • since 0.2

Background Studio: tune it below, then copy the code

Your system asks for reduced motion: the demo shows its final state and nothing moves.

Live demo

Ember eye example

Controls

1
1
1

Code

It follows the controls above: change an option and the code changes with it.

<link rel="stylesheet" href="/axi0/motion/motion.css?v=6">
<script src="/axi0/motion/motion.js?v=10" defer></script>

<axi0-ember-eye cover></axi0-ember-eye>

The wrappers: EmberEye.tsx (React, TypeScript) and EmberEye.vue (Vue). Both render the same attributes as the HTML; the loader does the rest.

Options

AttributeDefaultWhat it does
size1Eye size
fire1How far the flames reach
colorsautoColors, comma separated (empty: the palette for the page's theme)
backgroundautoBackground color (empty: the theme's)
speed1How fast it moves
themeautoLight or dark palette (auto: from the page behind it)
coverfalseFill the nearest positioned parent, behind its content

Accessibility

Decorative: the canvas is aria-hidden and takes no focus; with cover it ignores the pointer, so the content above it stays clickable and readable. The pointer only adds to the motion; touch and keyboard users see the same scene. Drawn by the shared WebGL runner below device resolution (never more than one pixel per CSS pixel, device pixel ratio capped at 2); it starts when it comes within 300 px of the screen, the frame loop stops off screen and in hidden tabs, and reduced motion draws one still frame with no movement. Without WebGL it shows a still gradient in its own colors.

Size

ember-eye.js is 1.0 KB gzip, with gl.js 2.1 KB and backgrounds-kit.js 3.4 KB it needs. A page loads the loader (2.7 KB) and core.js (1.4 KB) once, whatever it uses.