axi0motion

Paint swirl

Thick paint swirls around the middle in crisp pixels; the pointer stirs it and a click spins a whirlpool.

  • element
  • shader
  • pointer
  • click
  • pixel
  • since 0.2

Background Studio: tune it below, then copy the code

Your system asks for reduced motion: the demo shows its final state and nothing moves.

Live demo

Paint swirl example

Controls

4
1
5
1

Code

It follows the controls above: change an option and the code changes with it.

<link rel="stylesheet" href="/axi0/motion/motion.css?v=6">
<script src="/axi0/motion/motion.js?v=10" defer></script>

<axi0-paint-swirl cover></axi0-paint-swirl>

The wrappers: PaintSwirl.tsx (React, TypeScript) and PaintSwirl.vue (Vue). Both render the same attributes as the HTML; the loader does the rest.

Options

AttributeDefaultWhat it does
pixel4Pixel size
spin1How hard the paint turns around the middle
bands5Paint bands (fewer reads flatter)
colorsautoColors, comma separated (empty: the palette for the page's theme)
backgroundautoBackground color (empty: the theme's)
speed1How fast it moves
themeautoLight or dark palette (auto: from the page behind it)
coverfalseFill the nearest positioned parent, behind its content

Accessibility

Decorative: the canvas is aria-hidden and takes no focus; with cover it ignores the pointer, so the content above it stays clickable and readable. The pointer only adds to the motion; touch and keyboard users see the same scene. Drawn by the shared WebGL runner below device resolution (never more than one pixel per CSS pixel, device pixel ratio capped at 2); it starts when it comes within 300 px of the screen, the frame loop stops off screen and in hidden tabs, and reduced motion draws one still frame with no movement. Without WebGL it shows a still gradient in its own colors.

Size

paint-swirl.js is 0.8 KB gzip, with gl.js 2.1 KB and backgrounds-kit.js 3.4 KB it needs. A page loads the loader (2.7 KB) and core.js (1.4 KB) once, whatever it uses.