axi0motion

Swarm

A liquid swarm of particles flows after the pointer, curls into eddies and pours around buttons.

  • element
  • canvas
  • pointer
  • particles
  • cursor
  • since 0.2

Background Studio: tune it below, then copy the code

Your system asks for reduced motion: the demo shows its final state and nothing moves.

Live demo

Swarm example

Controls

1
1
1

Code

It follows the controls above: change an option and the code changes with it.

<link rel="stylesheet" href="/axi0/motion/motion.css?v=6">
<script src="/axi0/motion/motion.js?v=10" defer></script>

<axi0-swarm cover></axi0-swarm>

The wrappers: Swarm.tsx (React, TypeScript) and Swarm.vue (Vue). Both render the same attributes as the HTML; the loader does the rest.

Options

AttributeDefaultWhat it does
count1Particle density
flow1How much the swarm curls
avoidbutton, a, [data-swarm-avoid]What the swarm pours around (a CSS selector, searched in the parent)
colorsautoColors, comma separated (empty: the palette for the page's theme)
backgroundautoBackground color (empty: the theme's)
speed1How fast it moves
themeautoLight or dark palette (auto: from the page behind it)
coverfalseFill the nearest positioned parent, behind its content

Accessibility

Decorative: the canvas is aria-hidden and takes no focus; with cover it ignores the pointer, so the content above it stays clickable and readable. The pointer only adds to the motion; touch and keyboard users see the same scene. Drawn on a 2D canvas (device pixel ratio capped at 2); it starts when it comes within 300 px of the screen, the frame loop stops off screen and in hidden tabs, and reduced motion draws the resting state once, with no movement.

Size

swarm.js is 1.3 KB gzip, with backgrounds-kit.js 3.4 KB it needs. A page loads the loader (2.7 KB) and core.js (1.4 KB) once, whatever it uses.