axi0motion

Pixel flurry

Pixel-art snowflakes drift down in layers of depth, the near ones big and bright, and the pointer brushes them aside as it moves.

  • element
  • snow
  • pixels
  • pointer
  • winter
  • canvas
  • since 0.2

Background Studio: tune it below, then copy the code

Your system asks for reduced motion: the demo shows its final state and nothing moves.

Live demo

Pixel flurry example

Controls

2.6
0.2
1
1

Code

It follows the controls above: change an option and the code changes with it.

<script src="https://search.axi0.io/axi0/motion/motion.js" defer></script>

<axi0-pixel-flurry cover></axi0-pixel-flurry>

The wrappers: PixelFlurry.tsx (React, TypeScript) and PixelFlurry.vue (Vue). Both render the same attributes as the HTML; the loader does the rest.

Options

AttributeDefaultWhat it does
density2.6Flakes per 100 x 100 pixels
wind0.2Sideways drift (negative blows left)
brush1How hard the pointer pushes the flakes
colorsautoColors, comma separated (empty: the palette for the page's theme)
backgroundautoBackground color (empty: the theme's)
speed1How fast it moves
themeautoLight or dark palette (auto: from the page behind it)
coverfalseFill the nearest positioned parent, behind its content

Accessibility

Decorative: the canvas is aria-hidden and takes no focus; with cover it ignores the pointer, so the content above it stays clickable. The pointer only adds to the motion; touch and keyboard users see the same snowfall. Drawn on a 2D canvas at device resolution (capped at 2); it starts when it comes within 300 px of the screen, the frame loop stops off screen and in hidden tabs, and reduced motion draws one still frame with no movement.

Size

pixel-flurry.js is 1.3 KB gzip, with backgrounds-kit.js 3.4 KB it needs. A page loads the loader (2.9 KB) and core.js (1.4 KB) once, whatever it uses.