axi0motion

Pixel goo

Glossy pixels melt into a goo trail behind the pointer, warming from cream to violet as they age, with drops that drip away.

  • element
  • cursor
  • trail
  • pixels
  • pointer
  • shader
  • since 0.2

Background Studio: tune it below, then copy the code

Your system asks for reduced motion: the demo shows its final state and nothing moves.

Live demo

Pixel goo example

Move the pointer

Controls

12 px
1
1.4 s
1

Code

It follows the controls above: change an option and the code changes with it.

<script src="https://search.axi0.io/axi0/motion/motion.js" defer></script>

<axi0-pixel-goo cover></axi0-pixel-goo><p class="demo-big">Move the pointer</p>

The wrappers: PixelGoo.tsx (React, TypeScript) and PixelGoo.vue (Vue). Both render the same attributes as the HTML; the loader does the rest.

Options

AttributeDefaultWhat it does
cell12Pixel size
size1Trail thickness
life1.4How long the trail lasts
colorsautoColors, comma separated (empty: the palette for the page's theme)
backgroundautoBackground color (empty: the theme's)
speed1How fast it moves
themeautoLight or dark palette (auto: from the page behind it)
coverfalseFill the nearest positioned parent, behind its content

Accessibility

Decorative: the canvas is aria-hidden and takes no focus; with cover it ignores the pointer, so the content above it stays clickable and readable. Touch: drag a finger to draw; with no pointer it keeps drawing on its own, so keyboard and touch users see the same scene. Drawn by the shared WebGL runner below device resolution (never more than one pixel per CSS pixel, device pixel ratio capped at 2); it starts when it comes within 300 px of the screen, the frame loop stops off screen and in hidden tabs, and reduced motion draws one still frame with no movement. Without WebGL it shows a still gradient in its own colors.

Size

pixel-goo.js is 1.1 KB gzip, with gl.js 2.1 KB and backgrounds-kit.js 3.4 KB it needs. A page loads the loader (2.9 KB) and core.js (1.4 KB) once, whatever it uses.