axi0motion

Ball pool

A pit of glossy balls that tumble into a pile; shove them with the pointer, grab one and throw it, or click to blast them apart.

  • element
  • physics
  • balls
  • pointer
  • playful
  • canvas
  • since 0.2

Background Studio: tune it below, then copy the code

Your system asks for reduced motion: the demo shows its final state and nothing moves.

Live demo

Ball pool example

Controls

34
1
1
1

Code

It follows the controls above: change an option and the code changes with it.

<script src="https://search.axi0.io/axi0/motion/motion.js" defer></script>

<axi0-ball-pool cover></axi0-ball-pool>

The wrappers: BallPool.tsx (React, TypeScript) and BallPool.vue (Vue). Both render the same attributes as the HTML; the loader does the rest.

Options

AttributeDefaultWhat it does
count34How many balls
gravity1How hard they fall (0 lets them float)
size1Ball size
colorsautoColors, comma separated (empty: the palette for the page's theme)
backgroundautoBackground color (empty: the theme's)
speed1How fast it moves
themeautoLight or dark palette (auto: from the page behind it)
coverfalseFill the nearest positioned parent, behind its content

Accessibility

Decorative: the canvas is aria-hidden and takes no focus; with cover it ignores the pointer for clicks, so the content above it stays clickable and readable. Under reduced motion the balls show already settled in their heap and nothing moves. Drawn on a 2D canvas at device resolution (capped at 2); it starts when it comes within 300 px of the screen, the frame loop stops off screen and in hidden tabs, and reduced motion draws one still frame with no movement.

Size

ball-pool.js is 1.8 KB gzip, with backgrounds-kit.js 3.4 KB it needs. A page loads the loader (2.9 KB) and core.js (1.4 KB) once, whatever it uses.