// axi0 Motion 0.2.0: Dodge. Children slip away from the pointer, then glide home when it rests.
// Generated from src/dodge/meta.json by motion-pack: a thin wrapper. The loader (motion.js) must be on the page once;
// it starts the effect on the element this renders. Options left out keep the effect's own defaults.
import { createElement } from "react";
import type { HTMLAttributes, ReactNode } from "react";

export interface DodgeProps extends HTMLAttributes<HTMLElement> {
  /** how close, in pixels beyond a child's own size, the pointer may come (default 90) */
  radius?: number;
  /** how far a child slips (1 keeps it just out of reach) (default 1) */
  strength?: number;
  /** milliseconds of a still pointer before the children glide home (default 900) */
  rest?: number;
  /** The element to render (default "div") */
  as?: string;
  children?: ReactNode;
}

const s = (v: unknown) => (v === undefined ? undefined : String(v));

export function Dodge({ as = "div", radius, strength, rest, ...rest }: DodgeProps) {
  return createElement(as, { ...rest, "data-motion": "dodge", "data-motion-radius": s(radius), "data-motion-strength": s(strength), "data-motion-rest": s(rest) });
}

export default Dodge;
